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A learning object is "a collection of content items, practice items, and assessment items that are combined based on a single learning objective". The term is credited to Wayne Hodgins, and dates from a working group in 1994 bearing the name. The concept encompassed by 'Learning Objects' is known by numerous other terms, including: content objects, chunks, educational objects, information objects, intelligent objects, knowledge bits, knowledge objects, learning components, media objects, reusable curriculum components, nuggets, reusable information objects, reusable learning objects, testable reusable units of cognition, training components, and units of learning. The core idea of the use of learning objects is characterized by the following: discoverability, reusability, and interoperability. To support discoverability, learning objects are described by Learning Object Metadata, formalized as IEEE 1484.12 Learning object metadata.〔(IEEE 1484.12 Learning Object Metadata )〕 To support reusability, the IMS Consortium proposed a series of specifications such as the IMS Content package. And to support interoperability, the U.S. military's Advanced Distributed Learning organization created the Sharable Content Object Reference Model.〔(SCORM 2004 4th Edition Version 1.1 Overview )〕 Learning objects were designed in order to reduce the cost of learning, standardize learning content, and to enable the use and reuse of learning content by learning management systems.〔(Downes|Learning Objects: Resources For Distance Education Worldwide|The International Review of Research in Open and Distributed Learning|Volume 2 Number 1 2001|Athabasca University Press )〕 ==Definitions== The Institute of Electrical and Electronics Engineers (IEEE) defines a learning object as "any entity, digital or non-digital, that may be used for learning, education or training". Chiappe defined Learning Objects as: "A digital self-contained and reusable entity, with a clear educational purpose, with at least three internal and editable components: content, learning activities and elements of context. The learning objects must have an external structure of information to facilitate their identification, storage and retrieval: the metadata."〔.〕 The following definitions focus on the relation between learning object and digital media. RLO-CETL, a British inter-university Learning Objects Center, defines "reusable learning objects" as "web-based interactive chunks of e-learning designed to explain a stand-alone learning objective".〔.〕 Daniel Rehak and Robin Mason define it as "a digitized entity which can be used, reused or referenced during technology supported learning".〔http://129.115.100.158/txlor/docs/IEEE_LOM_1484_12_1_v1_Final_Draft.pdf〕 Adapting a definition from the Wisconsin Online Resource Center, Robert J. Beck suggests that learning objects have the following key characteristics: * Learning objects are a new way of thinking about learning content. Traditionally, content comes in a several hour chunk. Learning objects are much smaller units of learning, typically ranging from 2 minutes to 15 minutes. * Are self-contained – each learning object can be taken independently * Are reusable – a single learning object may be used in multiple contexts for multiple purposes * Can be aggregated – learning objects can be grouped into larger collections of content, including traditional course structures * Are tagged with metadata – every learning object has descriptive information allowing it to be easily found by a search 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Learning object」の詳細全文を読む スポンサード リンク
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